Answers for "tic tac toe with computer and person python code"

5

how to code a tic tac toe game with ai python

#Tic Tac Toe game in python by techwithtim

board = [' ' for x in range(10)]

def insertLetter(letter, pos):
    board[pos] = letter

def spaceIsFree(pos):
    return board[pos] == ' '

def printBoard(board):
    print('   |   |')
    print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
    print('   |   |')
    print('-----------')
    print('   |   |')
    print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
    print('   |   |')
    print('-----------')
    print('   |   |')
    print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
    print('   |   |')
    
def isWinner(bo, le):
    return (bo[7] == le and bo[8] == le and bo[9] == le) or (bo[4] == le and bo[5] == le and bo[6] == le) or(bo[1] == le and bo[2] == le and bo[3] == le) or(bo[1] == le and bo[4] == le and bo[7] == le) or(bo[2] == le and bo[5] == le and bo[8] == le) or(bo[3] == le and bo[6] == le and bo[9] == le) or(bo[1] == le and bo[5] == le and bo[9] == le) or(bo[3] == le and bo[5] == le and bo[7] == le)

def playerMove():
    run = True
    while run:
        move = input('Please select a position to place an 'X' (1-9): ')
        try:
            move = int(move)
            if move > 0 and move < 10:
                if spaceIsFree(move):
                    run = False
                    insertLetter('X', move)
                else:
                    print('Sorry, this space is occupied!')
            else:
                print('Please type a number within the range!')
        except:
            print('Please type a number!')
            

def compMove():
    possibleMoves = [x for x, letter in enumerate(board) if letter == ' ' and x != 0]
    move = 0

    for let in ['O', 'X']:
        for i in possibleMoves:
            boardCopy = board[:]
            boardCopy[i] = let
            if isWinner(boardCopy, let):
                move = i
                return move

    cornersOpen = []
    for i in possibleMoves:
        if i in [1,3,7,9]:
            cornersOpen.append(i)
            
    if len(cornersOpen) > 0:
        move = selectRandom(cornersOpen)
        return move

    if 5 in possibleMoves:
        move = 5
        return move

    edgesOpen = []
    for i in possibleMoves:
        if i in [2,4,6,8]:
            edgesOpen.append(i)
            
    if len(edgesOpen) > 0:
        move = selectRandom(edgesOpen)
        
    return move

def selectRandom(li):
    import random
    ln = len(li)
    r = random.randrange(0,ln)
    return li[r]
    

def isBoardFull(board):
    if board.count(' ') > 1:
        return False
    else:
        return True

def main():
    print('Welcome to Tic Tac Toe!')
    printBoard(board)

    while not(isBoardFull(board)):
        if not(isWinner(board, 'O')):
            playerMove()
            printBoard(board)
        else:
            print('Sorry, O's won this time!')
            break

        if not(isWinner(board, 'X')):
            move = compMove()
            if move == 0:
                print('Tie Game!')
            else:
                insertLetter('O', move)
                print('Computer placed an 'O' in position', move , ':')
                printBoard(board)
        else:
            print('X's won this time! Good Job!')
            break

    if isBoardFull(board):
        print('Tie Game!')

while True:
    answer = input('Do you want to play again? (Y/N)')
    if answer.lower() == 'y' or answer.lower == 'yes':
        board = [' ' for x in range(10)]
        print('-----------------------------------')
        main()
    else:
        break
Posted by: Guest on June-12-2020
1

tic tac toe python

def slant_check(matrix,P1,P2):
    empty_lst1 = []
    empty_lst2= []
    lst1 = []
    lst2 = []
    x = len(matrix)
    v = len(matrix) - 1
    t = 0 
    g = 0
    n = True
    while n:
        for i in range(x):
            if matrix[i][i] == P1 or matrix[t][i] == P1:
                empty_lst1.append(matrix[i][i])
            if matrix[i][i] == P2 or matrix[t][i] == P2:
                empty_lst2.append(matrix[i][i])
        while v >= g:
            if matrix[g][v] == P1:
                lst1.append(matrix[g][v]) 
            if matrix[g][v] == P2:
                lst2.append(matrix[g][v])
            t -= 1
            v -= 1
            g += 1
        if len(empty_lst1) == x:
            return True
        if len(empty_lst2) == x:
            return True
        if len(lst1) == x:
            return True
        if len(lst2) == x:
            return True
        return False
def vertical_check(lst,P1,P2):
    for i in range(len(lst) - 2):
        for j in range(len(lst)):
            if lst[i][j] == P1 and lst[i + 1][j] == P1 and lst[i + 2][j] == P1:
                return True
            if lst[i][j] == P2 and lst[i + 1][j] == P2 and lst[i + 2][j] == P2:
                return True
            
    return False
def horizontal_check(lst,P1,P2):
    for i in range(len(lst)):
        for j in range(len(lst) - 2):
            if lst[i][j]== P1 and lst[i][j + 1]== P1 and lst[i][j + 2]== P1 :
                return True
            if lst[i][j]== P2 and lst[i][j + 1]== P2 and lst[i][j + 2]== P2 :
                return True
    return False
def find_grid2(place,lst):
    for i in range(len(lst)):
        for j in range(len(lst[i])):
            if place == lst[i][j]:
                return lst.index(lst[i])

def find_grid1(place,lst):
    for i in range(len(lst)):
        for j in range(len(lst[i])):
            if place == lst[i][j]:
                return lst[i].index(place)
            
def print_lst(lst):
    for i in range(len(lst)):
        for j in range(len(lst[i]) - 2):
            print(lst[i][j],'|', lst[i][j + 1],'|', lst[i][j + 2])
            print('----------')
def tic_tac_toe():
    lst = [[1,2,3],
           [4,5,6],
           [7,8,9]]
    P1 = 0
    P2 = 0
    counter_loop = 0
    _ = 0 
    new_lst = [1,2]
    while True:
        P1 = input('Player1 select "x" or "o" ? (Type in x or o):n').lower()
        if P1 == 'x':
            print('Player2 is now "o"!n')
            P2 = 'o'
            break
        if P1 == 'o':
            print('Player2 is now "x"!n')
            P2 = 'x'
            break
        else:
            print('Try Againn')
    print_lst(lst)
    while _ < len(lst): 
        for i in range(len(lst[_])):
            if counter_loop == 9:
                print("Tie!")
                break
            place_grid1 = input('Where would Player 1 like to place? : ')
            if int(place_grid1) >= 10 or int(place_grid1) <= 0:
                print('Try Again')
                place_grid1 = input('Where would Player 1 like to place? : ')
                break
            place_grid = int(place_grid1)
            counter_loop += 1
            inner_index1 = find_grid1(place_grid,lst)
            outer_index1 = find_grid2(place_grid,lst)
            lst[outer_index1][inner_index1] = P1
            print_lst(lst)
            if horizontal_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if vertical_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if slant_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if counter_loop == 9:
                print("Tie!")
                break
            place_grid2 = input('Where would Player 2 like to place? : ')
            if int(place_grid2) >= 10 or int(place_grid2) <=0:
                print('Try Again')
                place_grid2 = input('Where would Player 2 like to place? : ')
                break
            place_gridy = int(place_grid2)
            counter_loop += 1
            inner_index2 = find_grid1(place_gridy,lst)
            outer_index2 = find_grid2(place_gridy,lst)
            lst[outer_index2][inner_index2] = P2
            print_lst(lst)
            if horizontal_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if vertical_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if slant_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if counter_loop == 9:
                print("Tie!")
                break        
        if counter_loop == 9:
            break
        
        _ += 1

    
tic_tac_toe()
Posted by: Guest on August-26-2020
0

tic tac toe python

class Grid:

    def __init__(self):
        self.__grid = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
        self.__score = 0
        self.turn = 1

    def check_location(self, x_index, y_index):
        if self.__grid[int(x_index) - 1][int(y_index) - 1] == 1 or
           self.__grid[int(x_index) - 1][int(y_index) - 1] == 2:
            return False
        else:
            return True

    def display(self):
        lineVal: int = 0
        print("0 1 2 3")
        for i in self.__grid:
            lineVal += 1
            print(str(lineVal), end=" ")
            for k in i:
                print(str(k), end=" ")

            print()

    def place_counter(self, x_index, y_index):
        if self.turn == 1:
            self.__grid[int(x_index) - 1][int(y_index) - 1] = 1
            self.turn = -1
        else:
            self.__grid[int(x_index) - 1][int(y_index) - 1] = 2
            self.turn = 1

    def reset_grid(self):
        for i in range(len(self.__grid)):
            for k in range((len(self.__grid[i]))):
                self.__grid[i][k] = 0

    def victory_check(self):
        for l in range(1, 2):

            for i in range(len(self.__grid)):
                if self.__grid[i][0] == l and self.__grid[i][1] == l and self.__grid[i][2] == l:
                    return True
                if self.__grid[0][i] == l and self.__grid[1][i] == l and self.__grid[2][i] == l:
                    return True
                if self.__grid[0][0] == l and self.__grid[1][1] == l and self.__grid[2][2] == l:
                    return True
                if self.__grid[0][2] == l and self.__grid[1][1] == l and self.__grid[2][0] == l:
                    return True


def collect_place():
    return input("Please enter a location: ")


placingGrid = Grid()
while True:
    placingGrid.display()
    x_pos = collect_place()
    y_pos = collect_place()
    if placingGrid.check_location(x_pos, y_pos):
        placingGrid.place_counter(x_pos, y_pos)
    else:
        print("Invalid location")

    if placingGrid.victory_check():
        print("Well done")
        placingGrid.reset_grid()
Posted by: Guest on July-12-2021

Python Answers by Framework

Browse Popular Code Answers by Language