Answers for "pygame render text"

11

python how to write text in pygame

import pygame
pygame.init()
window = pygame.display.set_mode((500, 500)) 

def set_text(string, coordx, coordy, fontSize): #Function to set text

    font = pygame.font.Font('freesansbold.ttf', fontSize) 
    #(0, 0, 0) is black, to make black text
    text = font.render(string, True, (0, 0, 0)) 
    textRect = text.get_rect()
    textRect.center = (coordx, coordy) 
    return (text, textRect)

window.fill((255, 255, 255)) #Fills the whole window with white
#Places "Text in Pygame!" with an x,y coord of 250, 250 and 60 font size
totalText = set_text("Text in Pygame!", 250, 250, 60)
window.blit(totalText[0], totalText[1])
pygame.display.update()
Posted by: Guest on August-05-2020
2

display text in pygame

def writeText(string, coordx, coordy, fontSize):
  	#set the font to write with
    font = pygame.font.Font('freesansbold.ttf', fontSize) 
    #(0, 0, 0) is black, to make black text
    text = font.render(string, True, (0, 0, 0))
    #get the rect of the text
    textRect = text.get_rect()
    #set the position of the text
    textRect.center = (coordx, coordy)
    #add text to window
	window.blit(text, textRect)
    #update window
	pygame.display.update()
Posted by: Guest on August-10-2021
7

pygame render text

"""system font"""
font = pygame.font.SysFont("Segoe UI", 35)

"""font from .ttf file"""
font = pygame.font.Font("path/to/font.ttf", 35)

textsurface = font.render("text", False, color)  # "text", antialias, color
surface.blit(textsurface, (x, y))
Posted by: Guest on September-11-2020

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