godot mask over mask
func _pocess(delta):
$Light2D.range_z_min = $Sprite.z_index #Set mask only effecting specific image
$Light2D.range_z_max = $Sprite.z_index
godot mask over mask
func _pocess(delta):
$Light2D.range_z_min = $Sprite.z_index #Set mask only effecting specific image
$Light2D.range_z_max = $Sprite.z_index
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