add node to frame from diffrent class swift
/*
You need to get the current instance of the game scene
in order to add children to it. GameScene() is just the
method that initializes a new scene, but has nothing to do
with the current scene that you are using.
Instead, you could go back to the place where it was
initialized (likely in the View Controller) and initialize
your other class in there (the one you want to add children
from). Change the constructor so that you can pass in that
instance of the GameScene and keep it as like a
property/variable of the class that you want to call from.
Then, use it like a variables and add all the children you
want.
*/