get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
unity get distance between two objects
// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
how to compare distance between 2 objects unity
float distance = Vector3.Distance (object1.transform.position, object2.transform.position);
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us