destroy objects when they move below camera unity
void Update()
{
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
if (screenPosition.y < (Screen.height - 300f))
Destroy(this.gameObject);
}
destroy objects when they move below camera unity
void Update()
{
Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
if (screenPosition.y < (Screen.height - 300f))
Destroy(this.gameObject);
}
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