camera color unity
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public Color color1 = Color.red;
public Color color2 = Color.blue;
public float duration = 3.0F;
public Camera cam;
void Start()
{
}
void Update()
{
float t = Mathf.PingPong(Time.time, duration) / duration;
cam.backgroundColor = Color.Lerp(color1, color2, t);
}
}