unity camera movement script
using UnityEngine;
public class CameraController : MonoBehaviour {
private float moveSpeed = 0.5f;
private float scrollSpeed = 10f;
void Update () {
if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) {
transform.position += moveSpeed * new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
}
if (Input.GetAxis("Mouse ScrollWheel") != 0) {
transform.position += scrollSpeed * new Vector3(0, -Input.GetAxis("Mouse ScrollWheel"), 0);
}
}
}