Answers for "rotate vector"

3

rotate 2d vector by angle

rotate vector (x1, y1) counterclockwise by the given angle
(angle in radians)

newX = oldX * cos(angle) - oldY * sin(angle)
newY = oldX * sin(angle) + oldY * cos(angle)
Posted by: Guest on September-13-2020
6

unity rotate vector

Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
Posted by: Guest on May-23-2020

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