Answers for "AR Foundation place object"

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AR Foundation place object

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;

public class Spawn_object_AR : MonoBehaviour
{
    public GameObject spawn_object;
    GameObject spawned_object;
    ARRaycastManager Arraymanager;
    bool object_spawned;
    List<ARRaycastHit> hits=new List<ARRaycastHit>();
    
    void Start()
    {
        Arraymanager=GetComponent<ARRaycastManager>(); 
        object_spawned=false;       
    }

    
    void Update()
    {
        if(Input.touchCount>0)
        {
            if(Arraymanager.Raycast(Input.GetTouch(0).position,hits,TrackableType.PlaneWithinPolygon))
            {
                var hitPose=hits[0].pose;
                if(!object_spawned)
                {
                    spawn_object= Instantiate(spawn_object,hitPose.position,hitPose.rotation) as GameObject;
                    object_spawned=true;
                }
                else
                {
                    spawn_object.transform.position=hitPose.position;
                }
            }
            
        }
        
    }
}
Posted by: Guest on May-07-2022

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