c
#include <stdio.h>
int main() {
printf("Hello, world!");
return 0;
}
c
#include <stdio.h>
int main() {
printf("Hello, world!");
return 0;
}
C
#include <stdio.h>
int main (int argc, char * argv[])
{
int i = 0;
int list[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
int run = 1;
int length_of_list; // the number of elements that the list contains
length_of_list = sizeof(list) / sizeof(int); // getting the number
while (run){ //printing the list
printf("The list is: %d\n", list[i]);
i = i + 1;
if (i == length_of_list){ //check if the list has ended
printf("The list has ended!\n");
break; // exit the loop
}
}
return 0;
}
c
/* Answer to: "c" */
/*
To learn about the letter 'C' you go to the Wikipedia:
https://en.wikipedia.org/wiki/C
...but this is a Chrome Exstention for developers:
C is a general-purpose, procedural computer programming language
supporting structured programming, lexical variable scope, and
recursion, while a static type system prevents unintended
operations.
Here's the Wikipedia:
https://en.wikipedia.org/wiki/C_(programming_language)
*/
c
#include <stdio.h>
//main() is the main function for C
int main(){
//int defines an integer variable
int txt;
//scanf() inputs the value you give it
//%d defines that the value is an integer
//& indicates that you're inputting a variable
scanf("%d",&txt);
//printf() outputs the value you give it
//the %d is our "txt" variable, assigned by putting ",txt"
printf("%d",txt);
//return 0 indicates the end of the script
return 0;
}
//P.S. always remember to put semicolons at the end of a line ;)
c
111 result = 710
-------
101)100101
−101
---
1000
−101
---
111
−101
---
10 remainder = 210
---
c
C/C++ - General-purpose language with a bias toward system
programming and embedded, resource-constrained software.
C++'s Awesome List
https://github.com/fffaraz/awesome-cpp#readme
C's Awesome List
https://github.com/aleksandar-todorovic/awesome-c#readme
c
import java.awt.*; // Using AWT container and component classes
import java.awt.event.*; // Using AWT event classes and listener interfaces
// An AWT program inherits from the top-level container java.awt.Frame
public class AWTCounter extends Frame {
private Label lblCount; // Declare a Label component
private TextField tfCount; // Declare a TextField component
private Button btnCount; // Declare a Button component
private int count = 0; // Counter's value
// Constructor to setup GUI components and event handlers
public AWTCounter () {
setLayout(new FlowLayout());
// "super" Frame, which is a Container, sets its layout to FlowLayout to arrange
// the components from left-to-right, and flow to next row from top-to-bottom.
lblCount = new Label("Counter"); // construct the Label component
add(lblCount); // "super" Frame container adds Label component
tfCount = new TextField(count + "", 10); // construct the TextField component with initial text
tfCount.setEditable(false); // set to read-only
add(tfCount); // "super" Frame container adds TextField component
btnCount = new Button("Count"); // construct the Button component
add(btnCount); // "super" Frame container adds Button component
BtnCountListener listener = new BtnCountListener();
btnCount.addActionListener(listener);
// "btnCount" is the source object that fires an ActionEvent when clicked.
// The source object adds an instance of BtnCountListener as an ActionEvent listener,
// which provides an ActionEvent handler called actionPerformed().
// Clicking "Count" button calls back actionPerformed().
setTitle("AWT Counter"); // "super" Frame sets its title
setSize(300, 100); // "super" Frame sets its initial window size
// For inspecting the Container/Components objects
// System.out.println(this);
// System.out.println(lblCount);
// System.out.println(tfCount);
// System.out.println(btnCount);
setVisible(true); // "super" Frame shows
// System.out.println(this);
// System.out.println(lblCount);
// System.out.println(tfCount);
// System.out.println(btnCount);
}
// The entry main() method
public static void main(String[] args) {
// Invoke the constructor to setup the GUI, by allocating an instance
AWTCounter app = new AWTCounter();
// or simply "new AWTCounter();" for an anonymous instance
}
// Define an inner class to handle the "Count" button-click
private class BtnCountListener implements ActionListener {
// ActionEvent handler - Called back upon button-click.
@Override
public void actionPerformed(ActionEvent evt) {
++count; // Increase the counter value
// Display the counter value on the TextField tfCount
tfCount.setText(count + ""); // Convert int to String
}
}
}
c
Do not want to be rude but I learnt this language and found out it has no class.
Prefer languages with class like C++, C#, Java, Python, etc.
Be classy.
c
9999 MAD Shiba Jackpot
c
/*
* FCFS Scheduling Program in C
*/
#include <stdio.h>
int main()
{
int pid[15];
int bt[15];
int n;
printf("Enter the number of processes: ");
scanf("%d",&n);
printf("Enter process id of all the processes: ");
for(int i=0;i<n;i++)
{
scanf("%d",&pid[i]);
}
printf("Enter burst time of all the processes: ");
for(int i=0;i<n;i++)
{
scanf("%d",&bt[i]);
}
int i, wt[n];
wt[0]=0;
//for calculating waiting time of each process
for(i=1; i<n; i++)
{
wt[i]= bt[i-1]+ wt[i-1];
}
printf("Process ID Burst Time Waiting Time TurnAround Time\n");
float twt=0.0;
float tat= 0.0;
for(i=0; i<n; i++)
{
printf("%d\t\t", pid[i]);
printf("%d\t\t", bt[i]);
printf("%d\t\t", wt[i]);
//calculating and printing turnaround time of each process
printf("%d\t\t", bt[i]+wt[i]);
printf("\n");
//for calculating total waiting time
twt += wt[i];
//for calculating total turnaround time
tat += (wt[i]+bt[i]);
}
float att,awt;
//for calculating average waiting time
awt = twt/n;
//for calculating average turnaround time
att = tat/n;
printf("Avg. waiting time= %f\n",awt);
printf("Avg. turnaround time= %f",att);
}
c
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