how to reference a child object unity
private void Start() { parentObject = GameObject.Find("Parent");// The name of the parent object childObject = parentObject.transform.GetChild(0).gameObject; // the parent index (starting from 0) }
how to reference a child object unity
private void Start() { parentObject = GameObject.Find("Parent");// The name of the parent object childObject = parentObject.transform.GetChild(0).gameObject; // the parent index (starting from 0) }
unity how to get a child from a gameobject
//For unity engine GameObject.transform.GetChild(The child index).transform;
unity create a child object
// spawns object objToSpawn = new GameObject("Start"); // add Components objToSpawn.AddComponent<Rigidbody>(); objToSpawn.AddComponent<MeshFilter>(); objToSpawn.AddComponent<BoxCollider>(); objToSpawn.AddComponent<MeshRenderer>(); // sets the obj's parent to the obj that the script is applied to objToSpawn.transform.SetParent(this.transform);
how to reference a child gameobject unity
Transform[] transforms = this.GetComponentsInChildren<Transform>(); foreach(Transform t in transforms) { if (t.gameObject.name == "Child") { Debug.Log ("Found " + t); } }
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