find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
how to get an child of an gameobject
// By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject
// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get child gameobject
//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
unity how to get a child from a gameobject
//For unity engine
GameObject.transform.GetChild(The child index).transform;
Unity find component from child object
//Returns the component of Type type in the GameObject or
//any of its children using depth first search.
//A component is returned only if it is found on an active GameObject.
Transform transform = GetComponentInChildren<Transform>();
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