find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
unity access child
// To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get child gameobject
//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
unity how to get a child from a gameobject
//For unity engine
GameObject.transform.GetChild(The child index).transform;
transform child
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform meeple;
public GameObject grandChild; public void Example()
{
//Assigns the transform of the first child of the Game Object this script is attached to.
meeple = this.gameObject.transform.GetChild(0); //Assigns the first child of the first child of the Game Object this script is attached to.
grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject;
}
}
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