find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
find child of gameobject unity
gameObject.transform.Find("ChildGameObject").gameObject;
//This insures that you are finding the child instead of finding another
//GameObject's Child.
unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get child gameobject
//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
get gameobject child by name
Gameobject.Find("ChildName") ;
unity find child by name
aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
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