c# Sleep
using System.Threading;
static void Main()
{
//do stuff
Thread.Sleep(5000) //will sleep for 5 sec
}
c# Sleep
using System.Threading;
static void Main()
{
//do stuff
Thread.Sleep(5000) //will sleep for 5 sec
}
c# wait for seconds
using System;
using System.Threading;
class Example
{
static void Main()
{
for (int i = 0; i < 5; i++)
{
Console.WriteLine("Sleep for 2 seconds.");
Thread.Sleep(2000);
}
Console.WriteLine("Main thread exits.");
}
}
/* This example produces the following output:
Sleep for 2 seconds.
Sleep for 2 seconds.
Sleep for 2 seconds.
Sleep for 2 seconds.
Sleep for 2 seconds.
Main thread exits.
*/
c# async sleep
// Async
await Task.Delay(1000); //when you want a logical delay without blocking the current thread
// Not Async
Thread.Sleep(1000) //when you want to block the current thread.
c# wait seconds
//wait 2 seconds
Thread.Sleep(2000);
Task.Delay(2000);
//Both are valid options but I would recommend Task.Delay() as you can still use your UI while waiting
wait C#
void Start()
{
StartCoroutine(waiter());
}
IEnumerator waiter()
{
//Rotate 90 deg
transform.Rotate(new Vector3(90, 0, 0), Space.World);
//Wait for 4 seconds
yield return new WaitForSeconds(4);
//Rotate 40 deg
transform.Rotate(new Vector3(40, 0, 0), Space.World);
//Wait for 2 seconds
yield return new WaitForSeconds(2);
//Rotate 20 deg
transform.Rotate(new Vector3(20, 0, 0), Space.World);
}
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