freeze object unity
public Rigidbody2D rb;
void Start()
{
//Freeze Rotation on X Axis
rb.constraints = RigidbodyConstraints2D.FreezeRotationX;
//Freeze Rotation on Y Axis
rb.constraints = RigidbodyConstraints2D.FreezeRotationY;
//Freeze Rotation on Z Axis
rb.constraints = RigidbodyConstraints2D.FreezeRotationZ;
//Freeze Position on X Axis
rb.constraints = RigidbodyConstraints2D.FreezePositionX;
//Freeze Position on Y Axis
rb.constraints = RigidbodyConstraints2D.FreezePositionY;
//Freeze Position on Z Axis
rb.constraints = RigidbodyConstraints2D.FreezePositionZ;
//Freeze All Axis (Rotation & Position)
rb.constraints = RigidbodyConstraints2D.FreezeAll;
//UnFreeze All Axis (Rotation & Position)
rb.constraints = RigidbodyConstraints2D.None;
}