unity cosinus
Mathf.Cos(your value here); // Return an angle in radians
(Mathf.Cos(your value here) * 180)/Mathf.PI // Return an angle in degree
unity cosinus
Mathf.Cos(your value here); // Return an angle in radians
(Mathf.Cos(your value here) * 180)/Mathf.PI // Return an angle in degree
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