unity create folder only if not exists
using System.IO;
//check if directory doesn't exit
if(!Directory.Exists(directoryPath))
{
//if it doesn't, create it
Directory.CreateDirectory(directoryPath);
}
unity create folder only if not exists
using System.IO;
//check if directory doesn't exit
if(!Directory.Exists(directoryPath))
{
//if it doesn't, create it
Directory.CreateDirectory(directoryPath);
}
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