unity get all by tag
GameObject[] arrayGo = GameObject.FindGameObjectsWithTag("myTag");
unity get all by tag
GameObject[] arrayGo = GameObject.FindGameObjectsWithTag("myTag");
how to find gameobjects in unity
using UnityEngine;
using System.Collections;
// This returns the GameObject named Hand in one of the Scenes.
public class ExampleClass : MonoBehaviour
{
public GameObject hand;
void Example()
{
// This returns the GameObject named Hand.
hand = GameObject.Find("Hand");
// This returns the GameObject named Hand.
// Hand must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Hand");
// This returns the GameObject named Hand,
// which is a child of Arm > Monster.
// Monster must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Monster/Arm/Hand");
// This returns the GameObject named Hand,
// which is a child of Arm > Monster.
hand = GameObject.Find("Monster/Arm/Hand");
}
}
how to find a gameobject in unity
public GameObject Object //This gives you a GameObject you can attach an object to
void Start()
{
(Object) = GameObject.Find("(Objects Name)");//You put in the GameObjects name here
//or
(Object) = GameObject.FindWithTag("(Objects tag)");//You put in the GameObjects tag here
//for multiple game objects
(Object) = GameObject.FindGameObjectsWithTag("(Objects tag)");//Make multiple gameobjects with the same tag
}
unity find gameobject
ExampleObject = GameObject.Find("Hand");
unity find object by name
using UnityEngine;
using System.Collections;// This returns the GameObject named Hand in one of the Scenes.public class ExampleClass : MonoBehaviour
{
public GameObject hand; void Example()
{
// This returns the GameObject named Hand.
hand = GameObject.Find("Hand"); // This returns the GameObject named Hand.
// Hand must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
// Monster must not have a parent in the Hierarchy view.
hand = GameObject.Find("/Monster/Arm/Hand"); // This returns the GameObject named Hand,
// which is a child of Arm > Monster.
hand = GameObject.Find("Monster/Arm/Hand");
}
}
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