unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get list of children
List<Transform> children = new List<Transform>(transform.GetComponentsInChildren<Transform>());
//!!!!DISCLAMER!!!! This will also include the parent object for whatever reason.
//Heres a less elegant solution that wont include parent:
List<Transform> children = new List<Transform>();
foreach (Transform tr in transform) children.Add(tr);
unity get all children
foreach (Transform child in parent) {
//Your code
}
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