unity invoke
void Start()
{
Invoke(/*In quotes is the function name*/"TurnLastPOff", /*Time to wait*/2);
}
public void StartWithDelay()
{
print("This should be printed after 2 seconds");
}
unity invoke
void Start()
{
Invoke(/*In quotes is the function name*/"TurnLastPOff", /*Time to wait*/2);
}
public void StartWithDelay()
{
print("This should be printed after 2 seconds");
}
unity interval timer
public Rigidbody projectile;
void Start(){
//(methodname, timeUntilFirstCall, repeatTime)
InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); //time needs to be > 0
}
void LaunchProjectile(){
Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
unity invokerepeating
void Start()
{
//function name, start in, every (x) seconds
InvokeRepeating("LaunchProjectile", 2.0f, 0.3f);
}
void LaunchProjectile()
{
Rigidbody instance = Instantiate(projectile);
}
unity cancel invokerepeating
CancelInvoke();
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us