unity pingpong
void Update()
{
// Set the x position to loop between 0 and 3
transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}
unity pingpong
void Update()
{
// Set the x position to loop between 0 and 3
transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z);
}
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