Unity PlayOneShoot Audio
public class PlayAudio : MonoBehaviour
{
public AudioSource audioSource;
public AudioClip clip;
public float volume=0.5f;
void Start()
{
audioSource.PlayOneShot(clip, volume);
}
}Copied!
Unity PlayOneShoot Audio
public class PlayAudio : MonoBehaviour
{
public AudioSource audioSource;
public AudioClip clip;
public float volume=0.5f;
void Start()
{
audioSource.PlayOneShot(clip, volume);
}
}Copied!
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