load an image sprite script unity
void Start()
{
spriteArray = Resources.LoadAll<Sprite>("BirdHeroSprite");
}
load an image sprite script unity
void Start()
{
spriteArray = Resources.LoadAll<Sprite>("BirdHeroSprite");
}
image.sprite unity
Image1.sprite =new Sprite;
unity set sprite image from script
Sprite myFruit = Resources.Load("fruits_1", typeof(Sprite)) as Sprite;
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