unity distance between two vector3
Vector3.Distance(other.position, transform.position);
unity distance between two vector3
Vector3.Distance(other.position, transform.position);
vector.distance array unity
//public int closestMobDistance = Mathf.Min(this.transform.position, closestMob.transform.position);
closestMob = GameObject.FindGameObjectsWithTag("mobTeamTwo");
//target = GameObject.FindWithTag("mobTeamTwo");
float distanceMin = float.MaxValue;
int closestMobIndex = -1;
for (int i = 0; i < closestMob.Length; i++)
{
//The above and below currently feed out the same information.
float distCheck = Vector3.Distance(closestMob[i].transform.position, this.transform.position);
if(distCheck < distanceMin)
{
distanceMin = distCheck;
closestMobIndex = i;
}
Debug.Log("Distance Check: " + closestMob[0]);
}
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