what to include if using text mesh pro
using UnityEngine
// Include the name space for TextMesh Pro
using TMPro;
public class MyClass : MonoBehaviour
{
private TMP_Text m_TextComponent;
private void Awake()
{
// Get a reference to the text component.
// Since we are using the base class type <TMP_Text> this component could be either a <TextMeshPro> or <TextMeshProUGUI> component.
m_TextComponent = GetComponent<TMP_Text>();
// Change the text on the text component.
m_TextComponent.text = "Some new line of text.";
}
}