how to make something addforce in the direction of something in untiy
dir = target.transform.position - transform.position;
dir = dir.normalized;
rigidbody.AddForce(dir * force);
how to make something addforce in the direction of something in untiy
dir = target.transform.position - transform.position;
dir = dir.normalized;
rigidbody.AddForce(dir * force);
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