Answers for "DontDestroyOnLoad"

C#
7

DontDestroyOnLoad

using System.Collections;
using System.Collections.Generic;
using UnityEngine;// Object.DontDestroyOnLoad example.
//
// This script example manages the playing audio. The GameObject with the
// "music" tag is the BackgroundMusic GameObject. The AudioSource has the
// audio attached to the AudioClip.public class DontDestroy : MonoBehaviour
{
    void Awake()
    {
        GameObject[] objs = GameObject.FindGameObjectsWithTag("music");        if (objs.Length > 1)
        {
            Destroy(this.gameObject);
        }        DontDestroyOnLoad(this.gameObject);
    }
}
Posted by: Guest on June-03-2020
1

dontdestroyonload

DontDestroyOnLoad(Object target);
Posted by: Guest on August-06-2021

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