how to draw a rectangle in monogame
Texture2D rect = new Texture2D(graphics.GraphicsDevice, 80, 30); Color[] data = new Color[80*30]; for(int i=0; i < data.Length; i++) data[i] = Color.Chocolate; rect.SetData(data); Vector2 coor = new Vector2(10, 20); spriteBatch.Draw(rect, coor, Color.White);