PlayerInput.Instantiate
using UnitEngine.InputSystem;
PlayerInput playerInput = PlayerInput.Instantiate(GameObject prefab, int playerIndex, string controlScheme, int splitScreenIndex, InputDevice pairWithDevice)
PlayerInput.Instantiate
using UnitEngine.InputSystem;
PlayerInput playerInput = PlayerInput.Instantiate(GameObject prefab, int playerIndex, string controlScheme, int splitScreenIndex, InputDevice pairWithDevice)
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