c# check if object has child
// I think the 'childCount' starts at 0, so if you have one child, it's
// 'childCount' value will be 0. If you have two, the value is 1. Etc.
if (transform.childCount >= 0)
{
// object has children!
}
c# check if object has child
// I think the 'childCount' starts at 0, so if you have one child, it's
// 'childCount' value will be 0. If you have two, the value is 1. Etc.
if (transform.childCount >= 0)
{
// object has children!
}
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