c# check if 2d array position exists
// make sure we're not referencing cells out of bounds of the array
if (tileX < arr.GetLength(0) && tileY < arr.GetLength(1))
{
// logic
}
c# check if 2d array position exists
// make sure we're not referencing cells out of bounds of the array
if (tileX < arr.GetLength(0) && tileY < arr.GetLength(1))
{
// logic
}
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