How to get the world position of the edge of an object?
Vector3 offset = transform.up * (transform.localScale.y / 2f) * -1f; 
Vector3 pos = transform.position + offset; //This is the positionHow to get the world position of the edge of an object?
Vector3 offset = transform.up * (transform.localScale.y / 2f) * -1f; 
Vector3 pos = transform.position + offset; //This is the positionCopyright © 2021 Codeinu
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