how to clone an object in unity at a certain position
public GameObject Bullet;
public GameObject Bomber;
void Start()
{
Bullet.transform.position = Bomber.transform.position; // you might have to attach this line to the object you want cloned
(Bullet) = GameObject.Find("Bullet");
(Bomber) = GameObject.Find("Bomber");
}
void Update()
{
GameObject CloneOfGameOject = Instantiate(Bullet);
}
}
}
//im not sure if its the best but it works for me :P