unity key detection
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
unity key detection
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
unity keycode list
/* Key codes returned by Event.keyCode. These map directly to a physical key
on the keyboard. Key codes can be used to detect key down and key up events,
using Input.GetKeyDown and Input.GetKeyUp: */
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Space key was pressed.");
}
if (Input.GetKeyUp(KeyCode.Space))
{
Debug.Log("Space key was released.");
}
}
// Keyboard events can also be captured within OnGUI:
void OnGUI()
{
if (Event.current.Equals(Event.KeyboardEvent(KeyCode.Space.ToString())))
{
Debug.Log("Space key is pressed.");
}
}
unity keycode
if (Input.GetKeyDown(KeyCode.A))
{
Debug.Log("The A key was pressed.");
}
unity getkey keycode
Input.GetKey(KeyCode.Space))
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