unity coroutine
void Start() {
StartCoroutine("func"); // Start coroutine named "func"
}
IEnumerator func() {
Debug.Log("Hello");
yield return new WaitForSecondsRealtime(1); //Wait 1 second
Debug.Log("World");
}
unity coroutine
void Start() {
StartCoroutine("func"); // Start coroutine named "func"
}
IEnumerator func() {
Debug.Log("Hello");
yield return new WaitForSecondsRealtime(1); //Wait 1 second
Debug.Log("World");
}
c# coroutines
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
IEnumerator WaitAndPrint()
{
// suspend execution for 5 seconds
yield return new WaitForSeconds(5);
print("WaitAndPrint " + Time.time);
} IEnumerator Start()
{
print("Starting " + Time.time); // Start function WaitAndPrint as a coroutine
yield return StartCoroutine("WaitAndPrint");
print("Done " + Time.time);
}
}
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