socket in c#
using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; public class GetSocket { private static Socket ConnectSocket(string server, int port) { Socket s = null; IPHostEntry hostEntry = null; // Get host related information. hostEntry = Dns.GetHostEntry(server); // Loop through the AddressList to obtain the supported AddressFamily. This is to avoid // an exception that occurs when the host IP Address is not compatible with the address family // (typical in the IPv6 case). foreach(IPAddress address in hostEntry.AddressList) { IPEndPoint ipe = new IPEndPoint(address, port); Socket tempSocket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); tempSocket.Connect(ipe); if(tempSocket.Connected) { s = tempSocket; break; } else { continue; } } return s; } // This method requests the home page content for the specified server. private static string SocketSendReceive(string server, int port) { string request = "GET / HTTP/1.1\r\nHost: " + server + "\r\nConnection: Close\r\n\r\n"; Byte[] bytesSent = Encoding.ASCII.GetBytes(request); Byte[] bytesReceived = new Byte[256]; string page = ""; // Create a socket connection with the specified server and port. using(Socket s = ConnectSocket(server, port)) { if (s == null) return ("Connection failed"); // Send request to the server. s.Send(bytesSent, bytesSent.Length, 0); // Receive the server home page content. int bytes = 0; page = "Default HTML page on " + server + ":\r\n"; // The following will block until the page is transmitted. do { bytes = s.Receive(bytesReceived, bytesReceived.Length, 0); page = page + Encoding.ASCII.GetString(bytesReceived, 0, bytes); } while (bytes > 0); } return page; } public static void Main(string[] args) { string host; int port = 80; if (args.Length == 0) // If no server name is passed as argument to this program, // use the current host name as the default. host = Dns.GetHostName(); else host = args[0]; string result = SocketSendReceive(host, port); Console.WriteLine(result); } }