c# initialize array
string[] stringArray = new string[6];
//or
int[] array1 = new int[] { 1, 3, 5, 7, 9 };
//
string[] weekDays = new string[] { "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" };
//etc
c# initialize array
string[] stringArray = new string[6];
//or
int[] array1 = new int[] { 1, 3, 5, 7, 9 };
//
string[] weekDays = new string[] { "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" };
//etc
c# array
int[] array = new int[]{1, 2, 3, 4, 5};
foreach (string i in array)
{
Console.WriteLine(i);
}
//or
for(int i=0; i<array.Length; i++){
Console.WriteLine(array[i]);
}
c# create array
// Define and Initialize
int[] arr = {1, 2, 3};
// Buuuut:
// Initial defining
int[] arr;
// This works
arr = new int[] {1, 2, 3};
// This will cause an error
// arr = {1, 2, 3};
array in C#
// String array for my friends ( Example )
string[] myFriends = {"Friend1", "Friend2", "Friend3", "Friend4"};
// Display MyFriend2 at index of ( 1 )
Console.WriteLine(myFriends[1]);
array syntax c#
class TestArraysClass
{
static void Main()
{
// Declare a single-dimensional array of 5 integers.
int[] array1 = new int[5];
// Declare and set array element values.
int[] array2 = new int[] { 1, 3, 5, 7, 9 };
// Alternative syntax.
int[] array3 = { 1, 2, 3, 4, 5, 6 };
// Declare a two dimensional array.
int[,] multiDimensionalArray1 = new int[2, 3];
// Declare and set array element values.
int[,] multiDimensionalArray2 = { { 1, 2, 3 }, { 4, 5, 6 } };
// Declare a jagged array.
int[][] jaggedArray = new int[6][];
// Set the values of the first array in the jagged array structure.
jaggedArray[0] = new int[4] { 1, 2, 3, 4 };
}
}
How to make a array in c#
//use this for unity editor:
using UnityEngine;
public class MyScript : MonoBehaviour {
//You can change the variable type to int, float, strings and others
//Note: You need to asign the objects from the unity editor or the script
public GameObject[] MyObjects;/*edit the size of the array in the unity editor
or add = new GameObject[the length of the array]*/
void Update(){
//Here we are using for loop to destroy our objects in the list
for (int i = 0; i < MyObjects.Length; i++){
Destroy(MyObjects[i], 3.0f);/*The second parameter is how much seconds to wait
before the certain object will be destroyed*/
}
}
}
//Sry for my english its bad
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