safe area unity
using UnityEngine;
public class SafeArea : MonoBehaviour
{
RectTransform Panel;
Rect LastSafeArea = new Rect (0, 0, 0, 0);
void Awake ()
{
Panel = GetComponent<RectTransform> ();
Refresh ();
}
void Update ()
{
Refresh ();
}
void Refresh ()
{
Rect safeArea = GetSafeArea ();
if (safeArea != LastSafeArea)
ApplySafeArea (safeArea);
}
Rect GetSafeArea ()
{
return Screen.safeArea;
}
void ApplySafeArea (Rect r)
{
LastSafeArea = r;
// Convert safe area rectangle from absolute pixels to normalised anchor coordinates
Vector2 anchorMin = r.position;
Vector2 anchorMax = r.position + r.size;
anchorMin.x /= Screen.width;
anchorMin.y /= Screen.height;
anchorMax.x /= Screen.width;
anchorMax.y /= Screen.height;
Panel.anchorMin = anchorMin;
Panel.anchorMax = anchorMax;
Debug.LogFormat ("New safe area applied to {0}: x={1}, y={2}, w={3}, h={4} on full extents w={5}, h={6}",
name, r.x, r.y, r.width, r.height, Screen.width, Screen.height);
}
}