unity on trigger enter
//for unity c#
private void OnTriggerEnter(Collider other)
{
// code
}
unity on trigger enter
//for unity c#
private void OnTriggerEnter(Collider other)
{
// code
}
ontriggerenter
void OnTriggerEnter (Collider other) //Make sure to put this out of Voids
{
if (other.gameObject.tag == "Object")
{
Debug.Log ("Collided");
}
ontriggerenter
private void OnTriggerEnter(Collider other)
{
// code goes here
}
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