Answers for "how to stop clear input new input system unity"

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how to stop clear input new input system unity

_controls.Player.Move.started += ctx => movementInput = ctx.ReadValue<Vector2>()
_controls.Player.Move.performed += ctx => movementInput = ctx.ReadValue<Vector2>()
_controls.Player.Move.canceled += ctx => movementInput = ctx.ReadValue<Vector2>()
Posted by: Guest on December-06-2020

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