Answers for "rotateTowards in unityC#"

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rotateTowards in unityC#

using UnityEngine;// To use this script, attach it to the GameObject that you would like to rotate towards another game object.
// After attaching it, go to the inspector and drag the GameObject you would like to rotate towards into the target field.
// Move the target around in the scene view to see the GameObject continuously rotate towards it.
public class Example : MonoBehaviour
{
    // The target marker.
    public Transform target;    // Angular speed in radians per sec.
    public float speed = 1.0f;    void Update()
    {
        // Determine which direction to rotate towards
        Vector3 targetDirection = target.position - transform.position;        // The step size is equal to speed times frame time.
        float singleStep = speed * Time.deltaTime;        // Rotate the forward vector towards the target direction by one step
        Vector3 newDirection = Vector3.RotateTowards(transform.forward, targetDirection, singleStep, 0.0f);        // Draw a ray pointing at our target in
        Debug.DrawRay(transform.position, newDirection, Color.red);        // Calculate a rotation a step closer to the target and applies rotation to this object
        transform.rotation = Quaternion.LookRotation(newDirection);
    }
}
Posted by: Guest on September-03-2021

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