binding on button c#
/// <summary> /// A command whose sole purpose is to /// relay its functionality to other /// objects by invoking delegates. The /// default return value for the CanExecute /// method is 'true'. /// </summary> public class RelayCommand : ICommand { #region Fields readonly Action<object> _execute; readonly Predicate<object> _canExecute; #endregion // Fields #region Constructors /// <summary> /// Creates a new command that can always execute. /// </summary> /// <param name="execute">The execution logic.</param> public RelayCommand(Action<object> execute) : this(execute, null) { } /// <summary> /// Creates a new command. /// </summary> /// <param name="execute">The execution logic.</param> /// <param name="canExecute">The execution status logic.</param> public RelayCommand(Action<object> execute, Predicate<object> canExecute) { if (execute == null) throw new ArgumentNullException("execute"); _execute = execute; _canExecute = canExecute; } #endregion // Constructors #region ICommand Members [DebuggerStepThrough] public bool CanExecute(object parameters) { return _canExecute == null ? true : _canExecute(parameters); } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } public void Execute(object parameters) { _execute(parameters); } #endregion // ICommand Members }