unity leave playmode
using UnityEditor;
EditorApplication.ExitPlaymode();
/* Don't forget that unity doesn't build with UnityEditor code in a file
outside a "Editor" folder or without the right preprocessor directive: */
#if UNITY_EDITOR
#endif
unity leave playmode
using UnityEditor;
EditorApplication.ExitPlaymode();
/* Don't forget that unity doesn't build with UnityEditor code in a file
outside a "Editor" folder or without the right preprocessor directive: */
#if UNITY_EDITOR
#endif
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