prompt for array unity c# editor scripting
[CustomEditor(typeof(RoomItem))] public class RoomItemEditor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
var controller = target as RoomItem;
EditorGUIUtility.LookLikeInspector();
SerializedProperty tps = serializedObject.FindProperty ("targetPoints");
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(tps, true);
if(EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
EditorGUIUtility.LookLikeControls();
// ...
}
}