on scene loaded
using UnityEngine.SceneManagement;
SceneManager.OnSceneLoaded += OnSceneLoaded;
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//do stuff
}
on scene loaded
using UnityEngine.SceneManagement;
SceneManager.OnSceneLoaded += OnSceneLoaded;
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//do stuff
}
on scene loaded
using UnityEngine.SceneManagement;
SceneManager.OnSceneLoaded += OnSceneLoaded;
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//do stuff
}
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