lat and long positions too close to each other unity c#
public float latitude; public float longitude; transform.position = Quaternion.AngleAxis(longitude, -Vector3.up) * Quaternion.AngleAxis(latitude, -Vector3.right) * new Vector3(0,0,1);
lat and long positions too close to each other unity c#
public float latitude; public float longitude; transform.position = Quaternion.AngleAxis(longitude, -Vector3.up) * Quaternion.AngleAxis(latitude, -Vector3.right) * new Vector3(0,0,1);
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