how to get clip length of animation unity
public float attackTime; public float damageTime; public float deathTime; public float idleTime; private Animator anim; private AnimationClip clip; // Use this for initialization void Start () { anim = GetComponent<Animator>(); if(anim == null) { Debug.Log("Error: Did not find anim!"); } else { //Debug.Log("Got anim"); } UpdateAnimClipTimes(); } public void UpdateAnimClipTimes() { AnimationClip[] clips = anim.runtimeAnimatorController.animationClips; foreach(AnimationClip clip in clips) { switch(clip.name) { case "Attacking": attackTime = clip.length; break; case "Damage": damageTime = clip.length; break; case "Dead": deathTime = clip.length; break; case "Idle": idleTime = clip.length; break; } } }