Answers for "control"

C#
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control

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mouselook : MonoBehaviour
{    
    public float mouseSensitivity = 100f;

    public Transform playerBody;
    float xRotation = 0f;

    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    // Update is called once per frame
    void Update()
    {
       float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
       float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
       
        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation,-90f,90f);

    transform.localRotation = Quaternion.Euler(xRotation , 0f, 0f);

    playerBody.Rotate(Vector3.up * mouseX);
Posted by: Guest on August-23-2021

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